Haunt, Microsoft Xbox 360, Microsoft Studios / NanaOn-Sha. Rated E, MSRP 800 Microsoft Points. Kinect Required.
I recently celebrated my 36th birthday so perhaps it was senility setting in when I not only dipped into the Xbox Live Marketplace again for a game to review but also strayed once more toward a game leaning on the supernatural in the wake of my ghastly experience with AMY. AMY, reviewed last week, is a horror-themed game that is just plain horrible.
Haunt is definitely no AMY, however not only is it a kid-friendly ghoulish adventure and not some hopeless attempt at the grotesque, but Haunt lives within its means, uses the Kinect about as well as you could hope for, and offers a few genuinely entertaining hours of gameplay for the same price as the train wreck that is AMY.
This game is Kinect Required, so everyone who tries it out will already be used to acting like a fool in front of their TVs (and possibly onlookers as well).
Good thing too, as Haunt expertly milks the motion-capturing technology to control everything from movement via walking in place to shining a flashlight around with your hand.
Other more instinctual actions like ducking ghostly attacks and covering your ears from a banshees wails are also well within the Kinects tolerances and, for the most part, it registers each motion control deftly.
Youll occasionally find it hard to hit an apparition properly with your light or swear you ducked at the right time and still got hit, but thats the nature of this beast and such moments are few and far between.
The storyline a G-rated tale about a departed individual trapped within the paintings hanging about his former residence wont earn any writing accolades but provides the right motivation for players to tromp about this eerie mansion in search of flasks, puzzle solutions and the occasional spectral baddie.
Haunt teases players with the idea that you can basically take off and run about the mansion at will, but like a classic Scooby-Doo phantasm its all an illusion as the game gently guides you back to where you need to go and you soon realize youre basically on rails for the most part.
The ghosts and spirits in the mansion come in a few basic varieties.
All are G-rated but their sometimes sudden appearance on the screen is good for a couple of jumpy scares. Its nothing gamers five and up cant handle.
Visually the game doesnt crowd the screen with too much going on but what is here is done well.
The atmosphere is the perfect blend of creepy and cartoony at the same time.
Sound work is also well done, especially some of the catchier musical numbers; I expected nothing less from the developers who also gave the world PaRappa The Rapper.
Perhaps the most pointed complaint I have about this game is that you can tip-toe and ghost-bust your way through it in a single gaming session, depending on your zeal for puzzle solving and dispatching the paranormal.
That might not seem like a great value for older gamers, but since this clocks in at about $10 in real money and understanding that kids have no problem revisiting games like this ad nauseum, it suddenly seems like a far more attractive bargain.
Haunt surprised me enough that I think Id rank it alongside Child of Eden as a Kinect game that harnesses what the Kinect controls can do in almost a perfect way while keeping the gameplay simple, accessible and fun.
If youre looking for a Kinect title to enjoy with younger gamers or maybe just to appeal to the younger gamer in us all, Haunt will scare up the fun at a price that wont terrify you.
UPSIDE: Nice use of Kinect controls, fun for whole family. Looks and sounds great, nice bang for the buck.
DOWNSIDE: Perhaps a little too simple, not very long to finish. Illusion of freedom when youre actually on rails.
BOTTOM LINE: Haunt puts the super in supernatural.
Neil MacFarlane is a Halifax video game enthusiast.
( nmacfarlane@herald.ca)